Welcome to my final project for ALX Software Engineering! This 3D ray-casting game is developed using SDL2 and C, chosen for their low-level access to hardware and graphics, as well as for learning purposes regarding game development and ray tracing.
This project was inspired by a passion for game development and a desire to learn low-level programming with SDL2 and C. It is a Portfolio Project for Holberton School. You can find more about Holberton School here.
The development process was challenging but rewarding. I pushed myself to learn about game development and programming in general. Through perseverance, I was able to tough it out and it was not in vain. The small successes made me more determined to keep pushing through and improve the game as the days went by.